ifcopenshell.api.material.add_list_item
¶
Module Contents¶
- ifcopenshell.api.material.add_list_item.add_list_item(file: ifcopenshell.file, material_list: ifcopenshell.entity_instance, material: ifcopenshell.entity_instance) None ¶
Adds a new material in a list of materials
In IFC2X3, if you wanted an object to have multiple materials (i.e. a composite material) you would assign the object to a material list, which would contain a list of materials. For example, a window might have a list of 2 materials, one being aluminium for the frame, and another being glass for the panel.
In IFC4 and above, this is deprecated and should not be used. Instead, you should use constituent sets instead, which achieve the same thing but are more powerful as they allow you to define the properties of the constituents too.
However if you’re stuck on IFC2X3, you have my condolences as well as this function.
- Parameters:
material_list (ifcopenshell.entity_instance) – The IfcMaterialList the material should be added to.
material (ifcopenshell.entity_instance) – The IfcMaterial to add to the list
- Returns:
None
- Return type:
None
Example:
# Let's imagine we have a window type that has an aluminium frame # and a glass glazing panel. Notice we are assigning to the type # only, as all occurrences of that type will automatically inherit # the material. window_type = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWindowType") # First, let's create a list. This will later be assigned to our # window element. material_set = ifcopenshell.api.material.add_material_set(model, name="Window", set_type="IfcMaterialList") # Let's create a few materials, it's important to also give them # categories. This makes it easy for model recipients to do things # like "show me everything made out of aluminium / concrete / steel # / glass / etc". The IFC specification states a list of categories # you can use. aluminium = ifcopenshell.api.material.add_material(model, name="AL01", category="aluminium") glass = ifcopenshell.api.material.add_material(model, name="GLZ01", category="glass") # Now let's use those materials as two items in our list. ifcopenshell.api.material.add_list_item(model, material_list=material_set, material=aluminium) ifcopenshell.api.material.add_list_item(model, material_list=material_set, material=glass) # Great! Let's assign our material set to our window type. # We're technically not done here, we might want to add geometry to # our window too, but to keep this example simple, geometry is # optional and it is enough to say that this window is made out of # aluminium and glass. ifcopenshell.api.material.assign_material(model, products=[window_type], material=material_set)