ifcopenshell.api.geometry.edit_object_placement¶
Module Contents¶
- class ifcopenshell.api.geometry.edit_object_placement.Usecase¶
- convert_matrix_to_si(matrix: NPArrayOfFloats)¶
- convert_si_to_unit(co: NPArrayOfFloats) NPArrayOfFloats¶
- convert_unit_to_si(co: NPArrayOfFloats) NPArrayOfFloats¶
- execute()¶
- get_children_settings(placement: ifcopenshell.entity_instance | None) list[dict]¶
- get_placement_rel_to() ifcopenshell.entity_instance | None¶
- get_relative_placement(placement_rel_to: ifcopenshell.entity_instance | None) ifcopenshell.entity_instance¶
- file: ifcopenshell.file¶
- ifcopenshell.api.geometry.edit_object_placement.edit_object_placement(file: ifcopenshell.file, product: ifcopenshell.entity_instance, matrix: NPArrayOfFloats | None = None, is_si: bool = True, should_transform_children: bool = False) ifcopenshell.entity_instance¶
Changes the object placement matrix of an element
The placement matrix is a 4x4 matrix describing the location and orientation of an element in 3D. See https://docs.ifcopenshell.org/ifcopenshell-python/geometry_creation.html#object-placements for more details.
This only supports local placements. Grid and linear placements are not supported.
- Parameters:
matrix – A 4x4 matrix in numpy. If left blank, it is the identity matrix (equivalent to
np.eye(4)).is_si – If True, the matrix is given in SI units. If false, in project units.
should_transform_children – A child element is a nested element, opening, filling, etc. If True, child elements move along with the parent; pass True when moving an assembly (roof, furniture group, etc.) and you want all children to follow. If False (default), child elements keep their current world positions; their local placements are rewritten to compensate for the parent move.
- Returns:
The new or updated IfcLocalPlacement entity
- ifcopenshell.api.geometry.edit_object_placement.NPArrayOfFloats¶