ifcopenshell.api.void
¶
Create void relationships between openings and physical elements
An opening is a special element (created using
ifcopenshell.api.root.create_entity()
) that may then be used to create
voids in other elements (such as walls and slabs). These voids may then be
filled with doors, trapdoors, skylights, and so on.
Submodules¶
Package Contents¶
- ifcopenshell.api.void.add_filling(file: ifcopenshell.file, opening: ifcopenshell.entity_instance, element: ifcopenshell.entity_instance) ifcopenshell.entity_instance ¶
Fill an opening with an element
Physical elements may have openings in them. For example, a wall might have an opening for a door. That opening is then filled by the door. This indicates that when the door moves, the opening will move with it. Or if the door is removed, then the opening may remain and need to be filled.
- Parameters:
opening (ifcopenshell.entity_instance) – The IfcOpeningElement to fill with the element.
element (ifcopenshell.entity_instance) – The IfcElement to be inserted into the opening.
- Returns:
The new IfcRelFillsElement relationship
- Return type:
ifcopenshell.entity_instance
Example:
# A bit of preparation, let's create some geometric contexts since # we want to create some geometry for our wall and opening. model3d = ifcopenshell.api.context.add_context(model, context_type="Model") body = ifcopenshell.api.context.add_context(model, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d) # Create a wall wall = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWall") # Let's use the "3D Body" representation we created earlier to add a # new wall-like body geometry, 5 meters long, 3 meters high, and # 200mm thick representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=5, height=3, thickness=0.2) ifcopenshell.api.geometry.assign_representation(model, product=wall, representation=representation) # Place our wall at the origin ifcopenshell.api.geometry.edit_object_placement(model, product=wall) # Create an opening, such as for a service penetration with fire and # acoustic requirements. opening = ifcopenshell.api.root.create_entity(model, ifc_class="IfcOpeningElement") # Let's create an opening representation of a 950mm x 2100mm door. # Notice how the thickness is greater than the wall thickness, this # helps resolve floating point resolution errors in 3D. representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=.95, height=2.1, thickness=0.4) ifcopenshell.api.geometry.assign_representation(model, product=opening, representation=representation) # Let's shift our door 1 meter along the wall and 100mm along the # wall, to create a nice overlap for the opening boolean. matrix = np.identity(4) matrix[:,3] = [1, -.1, 0, 0] ifcopenshell.api.geometry.edit_object_placement(model, product=opening, matrix=matrix) # The opening will now void the wall. ifcopenshell.api.void.add_opening(model, opening=opening, element=wall) # Create a door door = ifcopenshell.api.root.create_entity(model, ifc_class="IfcDoor") # Let's create a door representation of a 950mm x 2100mm door. representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=.95, height=2.1, thickness=0.05) ifcopenshell.api.geometry.assign_representation(model, product=door, representation=representation) # Let's shift our door 1 meter along the wall and 100mm along the # wall, which lines up with our opening. matrix = np.identity(4) matrix[:,3] = [1, .05, 0, 0] ifcopenshell.api.geometry.edit_object_placement(model, product=door, matrix=matrix) # The door will now fill the opening. ifcopenshell.api.void.add_filling(model, opening=opening, element=door)
- ifcopenshell.api.void.add_opening(file: ifcopenshell.file, opening: ifcopenshell.entity_instance, element: ifcopenshell.entity_instance) ifcopenshell.entity_instance ¶
Create an opening in an element
It is often necessary to cut out openings in elements like walls and slabs to make space to insert doors, windows, and other services that go through these penetrations.
Whereas it is possible to simply draw the wall as a rectangle with a hole in it for the opening, often these openings have specific meanings. For example, an opening might be filled with a window, and so when the window moves, the opening should move with it. Alternatively, the opening itself might have fire or acoustic requirements, such that any service or equipment passing through that space must also comply with those requirements. For these types of semantic openings, you should have a distinct opening element which voids your regular element. For example, your wall will still be a rectangular prism with no hole in it, and a separate opening element will have a box representing the extents of the opening for a window. The opening element will automatically perform a geometric boolean operation to cut out the wall’s geometry.
Whenever you have an opening in you project, you should determine whether or not the opening is semantic (i.e. should be represented by a distinct opening object) or non-semantic (i.e. should simply be booleaned or be part of the shape of the object).
- Parameters:
opening (ifcopenshell.entity_instance) – The IfcOpeningElement to cut out the element.
element (ifcopenshell.entity_instance) – The IfcElement to insert the opening into.
- Returns:
The new IfcRelVoidsElement relationship
- Return type:
ifcopenshell.entity_instance
Example:
# A bit of preparation, let's create some geometric contexts since # we want to create some geometry for our wall and opening. model3d = ifcopenshell.api.context.add_context(model, context_type="Model") body = ifcopenshell.api.context.add_context(model, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d) # Create a wall wall = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWall") # Let's use the "3D Body" representation we created earlier to add a # new wall-like body geometry, 5 meters long, 3 meters high, and # 200mm thick representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=5, height=3, thickness=0.2) ifcopenshell.api.geometry.assign_representation(model, product=wall, representation=representation) # Place our wall at the origin ifcopenshell.api.geometry.edit_object_placement(model, product=wall) # Create an opening, such as for a service penetration with fire and # acoustic requirements. opening = ifcopenshell.api.root.create_entity(model, ifc_class="IfcOpeningElement") # Let's create an opening representation of a 950mm x 2100mm door. # Notice how the thickness is greater than the wall thickness, this # helps resolve floating point resolution errors in 3D. representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=.95, height=2.1, thickness=0.4) ifcopenshell.api.geometry.assign_representation(model, product=opening, representation=representation) # Let's shift our door 1 meter along the wall and 100mm along the # wall, to create a nice overlap for the opening boolean. matrix = np.identity(4) matrix[:,3] = [1, -.1, 0, 0] ifcopenshell.api.geometry.edit_object_placement(model, product=opening, matrix=matrix) # The opening will now void the wall. ifcopenshell.api.void.add_opening(model, opening=opening, element=wall)
- ifcopenshell.api.void.remove_filling(file: ifcopenshell.file, element: ifcopenshell.entity_instance) None ¶
Remove a filling relationship
If an element is filling an opening, this removes the relationship such that the opening and element both still exist, but the element no longer fills the opening.
- Parameters:
element (ifcopenshell.entity_instance) – The element filling an opening.
- Returns:
None
- Return type:
None
Example:
# Create a wall wall = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWall") # Create an opening, such as for a service penetration with fire and # acoustic requirements. opening = ifcopenshell.api.root.create_entity(model, ifc_class="IfcOpeningElement") # Create a door door = ifcopenshell.api.root.create_entity(model, ifc_class="IfcDoor") # The door will now fill the opening. ifcopenshell.api.void.add_filling(model, opening=opening, element=door) # Not anymore! ifcopenshell.api.void.remove_filling(model, element=door)
- ifcopenshell.api.void.remove_opening(file: ifcopenshell.file, opening: ifcopenshell.entity_instance) None ¶
Remove an opening
Fillings are retained as orphans. Voided elements remain. Openings cannot exist by themselves, so not only is the opening relationship removed, the opening is also removed.
- Parameters:
opening (ifcopenshell.entity_instance) – The IfcOpeningElement to remove.
- Returns:
None
- Return type:
None
Example:
# Create an oprhaned opening. Note that an orphaned opening is # invalid, as an opening can only exist when voiding another # element. opening = ifcopenshell.api.root.create_entity(model, ifc_class="IfcOpeningElement") # Remove it. This brings us back to a valid model. ifcopenshell.api.void.remove_opening(model, opening=opening)